_Review:
Ever meet that big movie star - the one you've been waiting your
whole life to meet - only to find out that, even though they're even
better looking in person, they're not that fun to be around? No? Well,
that's the only convoluted analogy I could think of to describe G
Police. It is quite possibly the best looking game to hit the scene
since the advent of 3D-accelerator cards. The sound is remarkable. The
SGI-rendered cutscenes are unprecedented. Unfortunately, the gameplay
has some relatively major flaws.
The storyline's not to blame. It's actually quite intriguing,
considering this is a purebred action game. In the years following the
late 22nd century's great war for the solar system's resources, the
governments of Earth are overthrown, and the entire planet is
demilitarized by the megacorporations. It soon becomes apparent that
some sort of independent law enforcement agency will be needed to keep
the corporate moguls' greed and lust for power in check. Hence, the
Government Police are created, and you, as Jeff Slater, war veteran and
crack hovership pilot, are their newest recruit. This complex story,
along with some bad blood between Slater and his new Commanding Officer,
and a "searching for clues about his sister's mysterious death"
subplot, is a welcome change from the usual unimaginative drivel that
plagues this genre. Unfortunately, that's about all that's welcome.
First of all, this is not one for the light of wallet. The game's
priced about right, but anyone but the most well-equipped gamers will
have to take out a second mortgage to experience everything the game has
to offer. The minimum system requirements call for a Pentium 133 with
16MB RAM, but without an ultrafast CD-ROM drive and, most importantly, a
3D accelerator card, you'll be playing an entirely different game.
With hardware 3D acceleration, most would consider G Police a joy to
play. Watching the incomparably rendered graphics zoom by makes the
pitiful control setup and confusingly cluttered scenery worthwhile. So
what if you can never keep your hovership going in a straight line. The
buildings you keep crashing into (causing no apparent damage, of course)
are simply bee-yoo-tee-ful! The lighting effects - the blasts from your
jets, the lens flares, and the brilliant explosions - are what 3D cards
were made for.
The missions, 35 in all (that we know of), are well executed enough
to keep the action moving along. The enemies come in all shapes and
sizes - aircraft, ground targets, people - and the cops-and-robbers feel
of the missions adds an intriguing twist. You're never at a loss for
weapons, either. As the level difficulty progresses from frustrating to
downright ludicrous, your DASA-Kamov AG60 HAVOC (Got all that?) can be
outfitted with more and more powerful weapons. Of course, seeing any of
this stuff in action requires that you actually make it past Level 2. We
recommend using the tutorial mode to get used to the, er, touchy
controls for, oh let's say, eight to ten hours before attempting even
the first level. That should do the trick.
Bear in mind, too, that this is in 3D-accelerated mode. If you don't
have a 3D card and a rippin' processor, just scratch G Police right off
your letter to Santa. While the graphics in software-accelerated mode
are still absolutely amazing as unaccelerated graphics go, the
reprehensibly loose controls make the scenery unnavigable. What is
merely confusing with a 3D card is, without one, just a fast-moving
jumble of underlit chaos. Forget negotiating your path from waypoint to
waypoint, and don't even think about being able to win in a dogfight
past Mission 10 or so. To put it simply, I consider playing this game
without 3D acceleration one of the most exasperating experiences of my
life. Whatever you do, don't attempt it!
All things considered, G Police puts too much emphasis on the
graphics. The gameplay is there, but you can't get to it. If you're
sportin' an ultrafast PC with a 3D accelerator card, G Police is a
worthy buy, if only for the visuals. If you have anything less, save
yourself the frustration.